
Leon Razor
Measure Zero
5
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Posted - 2011.11.09 07:28:00 -
[1] - Quote
War Kitten wrote:Karn Dulake wrote: But when you die in this game what you lose is time. The time spent grinding for your ship.
Do you not lose time in the other game as well? Time grinding for your levels or skills or gear? For the most part, EVE's harshness is the single world with open rules and the people that populate it trying to twist every advantage they can from the unwary. What you described as hardcore about Diablo is a rule mechanic that can be opted out of by not choosing that mode. It's not just time that you loose. Everything in this game and in life takes time, and in EVE you can always grind more isk, but time and money aren't the only measures of investment. Relationships and reputation aren't easy to buy and you can't just grind out a new empire. Take Famble's example
Famble wrote:I'll throw this out there for you to think about.
After a couple cocktails on some weekdays I like to scan out people's wormholes and run their sites. I can tell you, without exception that while I'm cleaning out a site then moving my alt in to salvage then finally moving us both back out to empire to sell my loot I am scared. A good scared to be sure, but scared just the same. I get an adrenaline rush that no other game has provided since way back in EverQuest's infancy.
That's my definition of hardcore. I suppose everyone's is different though.
Now extend this a bit more: consider it takes a bit of luck to scan out a good wormhole system, then you might need to organize a gang to run the sites and convince some people this is a good idea and worth their time. Maybe the locals catch you're gang on the site and ransom your ships, and take all the loot. Maybe you make it out, but they don't like you very much now so they hire a few merc corps to wardec you. Does your salvaging "friend" steal all the loot for himself? Maybe the locals were feeling particularly mean and your new corp disbands becasue you can't keep up with the constants wardecs. The fear of getting blown up and loosing your stuff is part of why you might be scared, but so is the fear of not coming out on top, of your plan failing, of letting others down, of unexpected betrayal, of random bad luck, and particularly of the unknown consequences that you can't just fix with "time". Not all of these are unique to EVE, but I think they the come together in a pretty "hardcore" way because of the sandbox. |